Final sculpt in ZBrush after retopology.
I found the movie "Zardoz" very entertaining, so I decided to sculpt the flying head idol that appears in it. To make it different from my other sculpting projects, I decided to set myself a time limit of 1 hour. Additionally, I used a reference image from the movie instead of my own concept art. It was a challenge to make the resulting model look as similar as possible to the movie version and to fit the project within 1 hour.
I did the retopology in Maya because I wanted to practice facial topology and make the asset ready to be used in a game. I UV mapped the model and also exported the normal maps. I also created a mask so I could apply a glow effect on the eyes. In the end I tested a low poly version of the model in Unreal Engine.