I wanted to experience the entire workflow used in creating a character from scratch using Zbrush, 3ds Max, 3D Blender, Marvelous Designer and finally Unreal Engine 4.
This is what I did:
Concept art > sculpting > retopology > clothes creation in Marvelous Designer > texturing > rigging and animation > import to Unreal Engine > Material editing > level creation> fire particles and cloth physics > coding the controls and animations > final presentation
I have a detailed walkthrough of the entire process which can be found in my blog post.