I wanted to have an interesting shader for the character's hair. I did not like how static it was, therefore I embarked on a journey of making it move.
The effect was achieved mostly using voronoi noise animation and world displacement that was done according to it. Everything was done mathematically in Unreal editor without using any external textures, so it does not lose quality when zoomed in.
It is relatively light because I did not use tesselation, however, it can look a bit better with it.
Before making the flaming hair shader, I had some time to experiment with Unreal Engine shader tool. Here are the results: